9/22/2012

Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game Review

Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game
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This book serves as a good introduction to many topics one would fine useful for implementing a physics engine. The writing is very clear, and even a high school student with a good background in mathematics shouldn't have much difficulty comprehending most chapters. Professional developers should probably just stay clear of this book, and go straight to Dave Eberly's "Game Physics." Don't expect to find a robust physics engine in this book either. All demos are pretty rudimentary, poorly organized and even buggy. Nevertheless, true beginners should still find the code easy to read and understand.

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