Showing posts with label digital image processing. Show all posts
Showing posts with label digital image processing. Show all posts

6/23/2012

Handbook of Mathematical Models in Computer Vision Review

Handbook of Mathematical Models in Computer Vision
Average Reviews:

(More customer reviews)
When attending a general computer vision conference like xCCV, did you ever feel lost at certain sessions? Well, don't always blame the presenters! The field covered by Computer Vision has become so broad that it is almost impossible to understand what is going on and to keep track of the latest developments. To (partially) overcome this problem, the editors of the Handbook of Mathematical Models in Computer Vision have done a great job.
One can become a bit skeptical reading such a title. How complete can such a handbook be? However, going through the 33 chapters, indeed a wide breadth is treated. The focus of the book is on mathematical methods that both model and reproduce human visual abilities. This is the field of biological vision in which the editors have a strong background.
The editors chose three distinct categories of mathematical models, namely variational techniques (those attending Prof. Faugeras' talk at ICPR 2006 may remember his statement that they give the fundamental equations in computer vision!), statistical methods, and combinatorial approaches. The chapters are grouped in six sections that circle around these three categories. Although going through the book chapters by mentioning keyword may yield a rather boring list, it shows the wide variety of topics that are being dealt with.
The book starts with a section on low-level vision: Image Reconstruction. Here one can find information on diffusion filters and wavelets, total variation methods, and PDE based inpainting.
The second section is concerned with Boundary Extraction, Segmentation and Grouping. Here subjects like levelings, graph cuts, minimal paths and fast marching methods, deformable models, variational segmentation with shape priors, curve propagation, level set methods, and a stochastic model of geometric snakes are discussed.
Section three switches to high level vision. It deals with Shape Modeling & Registration, divided into topics concerning invariant processing and occlusion resistant recognition, image-based inferences, point matching and uncertainty-driven, point-based image registration.
In the fourth section, Motion Analysis, Optical Flow & Tracking, the concept of time is added and one encounters the topics of optical flow estimation, image warping, alignment and stitching, visual tracking, image and video segmentation, human motion capture, and dynamic textures.
Section five deals with 3D from Images, Projective Geometry & Stereo Reconstruction, treated by boundary detection, stereo, texture and color, shape from shading, calibration, motion and shape recovery, multi-view reconstruction, binocular stereo with occlusions, and modeling non-rigid dynamic scenes.
The last section may seem a bit odd: Applications: Medical Image Analysis. However, this is one of the most prominent areas in computer vision. Although here certain vision aspects do not occur, compared to natural images (just think of the influence of the sun), for many tasks the performance of the mathematical methods can be evaluated since a ground truth is often available - provided by humans whom the models are supposed to mimic. In this section, applications of interactive graph-based segmentation methods, 3D active shape and appearance models, characterization of diffusion anisotropy, segmentation, variational approaches, and statistical methods of registration are given.
The danger of publishing an edited volume is the difference in style and treatment of the topics among the various contributions. This is not the case here. Each chapter gives a general introduction to the topic, introduces the mathematical model, discusses the underlying ideas globally, and shows some results. For the full details the readers are referred to the extensive bibliography with 929 entries.
This book is a must-have for those interested in the full breadth of research done in the biological & computer vision community. As a bonus, the chapters can also be used in a seminar-based, advanced undergraduate course in mathematical based computer vision.


Click Here to see more reviews about: Handbook of Mathematical Models in Computer Vision

This comprehensive volume is an essential reference tool for professional and academic researchers in the filed of computer vision, image processing, and applied mathematics. Continuing rapid advances in image processing have been enhanced by the theoretical efforts of mathematicians and engineers. This marriage of mathematics and computer vision - computational vision - has resulted in a discrete approach to image processing that is more reliable when leveraging in practical tasks. This comprehensive volume provides a detailed discourse on the mathematical models used in computational vision from leading educators and active research experts in this field. Topical areas include: image reconstruction, segmentation and object extraction, shape modeling and registration, motion analysis and tracking, and 3D from images, geometry and reconstruction. The book also includes a study of applications in medical image analysis.Handbook of Mathematical Models in Computer Vision provides a graduate-level treatment of this subject as well as serving as a complete reference work for professionals.

Buy NowGet 21% OFF

Click here for more information about Handbook of Mathematical Models in Computer Vision

Read More...

5/22/2012

Introducing ZBrush 4 Review

Introducing ZBrush 4
Average Reviews:

(More customer reviews)
So I'm currently enrolled at Gnomon School of VFX. and I can not put enough emphasis on how important zbrush is to the pipeline in much of visual / video games today. This book is exactly what you need to get up and get going on the latest version of zbrush. With all the upgrades bells and whistles this program has now, this should easily be an important book in you library. If you are interested and intimidated by computer graphics programs and such, you couldn't pick up a better intro book to one of the most important programs in visual graphics today. Eric Keller has a way of introducing a very complex program in the most understandable way. Can't tell you how awesome it is to have a guide to zbrush 4 on my desk and not scouring the internet for answers. A must buy for anyone interested in learning this program a must have for anyone who is zbrush user.

Click Here to see more reviews about: Introducing ZBrush 4

Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.
Understand ZBrush's unique sculpting and painting technology

Buy NowGet 37% OFF

Click here for more information about Introducing ZBrush 4

Read More...